3 Chapters

3 Chapters

🎯 Strategy🃏 Card Game👨‍👩‍👧‍👦 Family👔 Adults
👥
Players
2-6
⏱️
Playtime
30m
📊
Difficulty
Intermediate
Rating
8.0

About the Game

Once upon a time, there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters, a trick-taking game with three game phases: • Chapter 1: Start with eight cards in hand, choose one, then pass the remaining cards clockwise. Continue doing this until all cards are drafted. • Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally, compare the skills on your cards with one another as this c

Publisher: AMIGO
Designer: Joe Hout
Release Year: 2024

Reviews

Board Game Review Team
10/19/2025
8.0

3 Chapters

As a fan of trick-taking card games, 3 Chapters felt like a fresh twist on the genre. It’s essentially a fairy-tale themed adventure in three parts – you draft a hand of cards, then play a mini trick-taking game, then score set collections. It’s clever and fast, taking only about 20–30 minutes per play, but it packs surprising depth. I love how the cards you draft become your hand for tricks and also count for final scoring. It forces some tough decisions about whether to play a card now or save it for later. We had to remember which fairytale characters passed through our hands to maximize combos – a novel challenge in a trick-taker. The theme and artwork are charming, with each card featuring a nursery rhyme or fable character that often has a special scoring quirk. The scoring uses stars, hearts and gems which actually confused my friends at first, but once we got it down it was satisfying to count up points from multiple angles. 3 Chapters is one of those small-box games that delivers a big experience. I can see it becoming a regular filler on our game nights.

✓ Pros

  • Clever blend of drafting and trick-taking creates novel strategy
  • Short playtime (around 30 minutes) but offers plenty of depth
  • Charming fairytale theme and artwork with unique card abilities

✗ Cons

  • Scoring system (stars, hearts, gems) is unintuitive at first
  • Requires memory of seen cards to play optimally
  • Combos can be luck-dependent, especially at lower player counts

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