
Welcome to New Las Vegas
About the Game
Rediscover the joy of Welcome To... with a new theme and new mechanisms in Welcome To New Las Vegas! The game plays with a set of two different sheets — one dedicated to the map, the other used to keep track of the score and objectives — where you have to build and open casinos in the streets, hotels in avenues, create golf courses, give performances to the tourists, and move limousines for VIPs in order to build the greatest and most entertaining city and win the game! Welcom
Reviews
Welcome to New Las Vegas
New Las Vegas keeps the flip-and-write core I love from Welcome To…, then dials complexity up with shows, golf courses, limos, hotels, and timing bonuses. I enjoy the sandboxy puzzle: your city blossoms if you plan routes and scoring synergies early. The push-pull between quick points and engine positioning is real, and the production is clean once you learn the iconography. That said, it’s a much crunchier teach than the original, and first games can feel like drinking from a firehose. Analysis paralysis is a risk at higher counts, and a misread icon can tank a plan. Solo is satisfying and helps internalize scoring lines. With a group that likes spatial puzzles and doesn’t mind a heavier flip-and-write, it shines; if your table wants breezy, this can feel fussy. I recommend player aids and gentle pacing on the first go.
✓ Pros
- • Deep, combo-rich puzzle
- • Good solo learning mode
- • Clean production once learned
✗ Cons
- • Heavier teach/icons
- • Prone to AP at groups
- • Early misplays punish
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